Gaming industry to almost double to $6 billion by 2028: Report

The report highlights a rising demand for content that resonates with local tastes and narratives, driving the Indian language translation market to a substantial valuation of nearly $500 million.

By  Storyboard18Apr 11, 2024 10:57 AM
Gaming industry to almost double to $6 billion by 2028: Report
India's sizable youth population is identified as a driving force behind the gaming sector's growth, with India and China collectively contributing to 50% of the world's data traffic.(Representative Image: Onur Binay via Unsplash)

India's gaming content creation ecosystem is experiencing a lineup of 300,000 creators and streamers, as revealed in the recently released "The India Gaming Report 2024," compiled by WinZO in collaboration with the Interactive Entertainment and Innovation Council (IEIC). According to the report, these creators are not only reaching over 500 million viewers on platforms such as YouTube and Twitch but are also spearheading brand collaborations and marketing initiatives. Moreover, the report highlights a rising demand for content that resonates with local tastes and narratives, driving the Indian language translation market to a substantial valuation of nearly $500 million.

India's sizable youth population is identified as a driving force behind the gaming sector's growth, with India and China collectively contributing to 50% of the world's data traffic. Concurrently, the nation's extensive network of technical institutions, totalling approximately 45,473 institutions and 12,002 standalone institutions, is poised to nurture talent crucial for the gaming industry's expansion.

The gaming sector's expansion is further supported by a dedicated workforce of 30,000 localization experts, ensuring that games are not only accessible but also culturally relevant to an Indian audience that speaks over 1,600 languages and dialects. This expertise is crucial in catering to a diverse gaming population, including a significant number of female gamers and players from tier 2 to 5 cities, showcasing varied preferences in gaming genres.

The report projects that the global gaming industry will surpass the $300 billion mark by 2026, up from its current valuation of $200 billion. In particular, India's online gaming market is expected to experience substantial growth, reaching $6-7 billion by 2028, nearly doubling its current $3 billion valuation. India's content creation landscape is also characterized by the growth of live streaming and the burgeoning esports industry, with a current valuation of approximately $100 million.

These developments are reshaping the way games are consumed and distributed. As Indian content creators continue to redefine the digital entertainment space, their efforts signify a promising future for the gaming and entertainment industry. Their impact transcends boundaries, positioning India as a global leader in the digital content creation domain.


Tags
First Published on Apr 11, 2024 10:52 AM

More from Storyboard18

Gaming

Digital Satta in disguise: Legal heat intensifies for Opinion Trading apps SportsBaazi, Probo & TradeX

Digital Satta in disguise: Legal heat intensifies for Opinion Trading apps SportsBaazi, Probo & TradeX

Gaming

GST on online gaming: SC quips, ‘Fate of this litigation depends on our skill, can’t take a chance’

GST on online gaming: SC quips, ‘Fate of this litigation depends on our skill, can’t take a chance’

Gaming

EXCLUSIVE: Gameskraft owned Poker platform Pocket52 to cease operations in July 2025

EXCLUSIVE: Gameskraft owned Poker platform Pocket52 to cease operations in July 2025

Gaming

Telangana govt targets RMG sector, sends legal notices demanding data

Telangana govt targets RMG sector, sends legal notices demanding data

Gaming

EXCLUSIVE: MIB to build first regional IICT centre in Hyderabad’s IMAGE Tower

EXCLUSIVE: MIB to build first regional IICT centre in Hyderabad’s IMAGE Tower

How it Works

DPIIT: M&E startups cross 2,400 mark, constitute 1.46% of total startup ecosystem

DPIIT: M&E startups cross 2,400 mark, constitute 1.46% of total startup ecosystem

Brand Marketing

IPL 2025 to resume from May 17: BCCI confirms new schedule across 6 cities

IPL 2025 to resume from May 17: BCCI confirms new schedule across 6 cities

Gaming

Nazara’s subsidiary Absolute Sports acquires TJRWrestling.net and ITRWrestling.com

Nazara’s subsidiary Absolute Sports acquires TJRWrestling.net and ITRWrestling.com